
Dylan Waters
Galway, Ireland
Animation and Game Design Graduate
ABOUT ME
A 3D Artist and recent graduate with a Level 8 Degree in Animation and Game Design. Skilled in modeling, texturing, and optimization for games and animation using industry-standard tools such as Blender, Substance Painter, and Unreal Engine.Alongside my 3D Art, I’m exploring programming.
PROJECTS
"PolyWalker"
Unity - Blender
January 2025 - Present
PolyWalker is a survival wave-based shooter. Players will go up against waves of the undead while collecting points, unlocking new areas, upgrading their character and collecting powerups. The goal is to survive as long as possible or complete the storymode aspect of the game.
"Aria Quinn"
Blender - Substance Painter - Premiere Pro
September 2024 - January 2025
“Aria Quinn” is a 5 second animation modeled in blender and textured in substance painter. The animations shows a walk and a run sequence that cycles into a jump and land animation then finished with “Aria” aiming and taking shots with her gun. It was then compiled in Premiere pro and VFX was added such as sound, muzzle flash and barrel smoke.
CONTACT ME
RESUME
PolyWalker
Aria Quinn
Development











